Abstract
The A Famosa fortress in Melaka is an important historical site which offers a significant insight into the history of Melaka and Malaysia. A research project was carried out over the period between 2007 to 2010 in order to develop a conjectural layout of the original fortress with the aim of developing a 3D model for use in future conservation and heritage projects. Based on the results of an evaluation of the final output, it was found that the 3D model had the potential to improve users’ knowledge of the fortress. From this context, the current research is aimed at an investigation of how a Game Based Learning methodology could be utilised to support an enhanced learning environment in respect of delivering accessible knowledge regarding the site and its heritage. The objective of this project is to present the history of A Famosa in a more effective and exciting way. The 3D model of the fortress will be integrated into online mapping and a game storyline will be developed. Multimedia elements such as audio, video and text will be embedded in the game-play. We will propose how this application is structured, its game play, features and future recommendations. In addition, illustrations and a proposal as to how this application could be implemented on site are also presented.
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Izani, M., Grant, M., Razak, A. (2012). A Proposal for Mobile Game Based Learning to Promote Knowledge of the A Famosa Fortress. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds) Progress in Cultural Heritage Preservation. EuroMed 2012. Lecture Notes in Computer Science, vol 7616. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34234-9_76
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DOI: https://doi.org/10.1007/978-3-642-34234-9_76
Publisher Name: Springer, Berlin, Heidelberg
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