Skip to main content

Games Bridging Cultural Communications

  • Conference paper
Advances in Computer Entertainment (ACE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7624))

Abstract

This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in conjunction with Singapores government policy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system for catering to younger generations.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Cheok, A.D.: Reviving Traditional Chinese Culture through an Interactive Chat Application. ART, ACM Computers in Entertainment 8(4), Article 1 (December 2010)

    Google Scholar 

  2. Cheok, A.D.: Confucius Chat: Bridging Intergenerational Communication Through Cultural Play. In: Proceedings of the IEEE Consumer Electronics Society IGIC 2012 (2012)

    Google Scholar 

  3. Khoo, E.T., Cheok, A.D., Liu, W., et al.: Confucius Computer: bridging intergenerational communication through illogical and cultural computing. Virtual Reality 15(4), 249–265 (2009)

    Article  Google Scholar 

  4. Baker, S., Jeopardy, F.: Man vs. Machine and the Quest to Know Everything. Houghton Mifflin Harcourt, Boston (2011)

    Google Scholar 

  5. A.L.I.C.E. Artificial Intelligence Foundation, http://www.alicebot.org/aiml.html ; Klein, D., Manning, C.D.: Accurate unlexicalized parsing. Proceedings of ACL 2003, pp. 423–430 (2003)

  6. Klein, D., Manning, C.D.: Accurate unlexicalized parsing. In: Proceedings of the 41st Annual Meeting on - ACL 2003, pp. 423–430 (2003)

    Google Scholar 

  7. Huang, Z., Thint, M., Qin, Z.: Question classification using head words and their hypernyms. In: Proceedings of EMNLP 2008, p. 927 (2008)

    Google Scholar 

  8. Pedersen, T.: WordNet:: Similarity - Measuring the Relatedness of Concepts. In: Proceedings of the 19th National Conference on Artificial Intelligence (AAAI 2004), San Jose, CA, pp. 1024–1025 (2004)

    Google Scholar 

  9. Pedersen, T., Kolhatkar, V.: WordNet:: SenseRelate:: AllWords - A Broad Coverage Word Sense Tagger that Maximizes Semantic Relatedness. In: Proceedings of the NA Chapter of the ACL - Human Language Technologies 2009 Conference, Boulder, CO, pp. 17–20 (2009)

    Google Scholar 

  10. Fellbaum, C.: WordNet: An Electronic Lexical Database. MIT Press, Cambridge

    Google Scholar 

  11. Qiyu, L.: Zhongguo da baike quanshu. Zhongguo da baike quanshu chubanshe, Beijing/Shanghai (1992)

    Google Scholar 

  12. Soucy, P., Mineau, G.: A simple knn algorithm for text categorization, pp. 647–648

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Cheok, A.D., Chu, N.N.Y., Choi, Y., Wei, J. (2012). Games Bridging Cultural Communications. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_30

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-34292-9_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34291-2

  • Online ISBN: 978-3-642-34292-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics