Abstract
This paper presents Phase I development and Phase II enhancement of a Game platform for inter-generation cultural communication. The first application is demonstrated in a game called Confucius Chat which teaches family responsibility in conjunction with Singapores government policy. Phase I has been tested with positive and encouraging acceptance from parents and children. The purpose of Phase II development is to engage social media picture exchange and to build database learning into the system for catering to younger generations.
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Cheok, A.D., Chu, N.N.Y., Choi, Y., Wei, J. (2012). Games Bridging Cultural Communications. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_30
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DOI: https://doi.org/10.1007/978-3-642-34292-9_30
Publisher Name: Springer, Berlin, Heidelberg
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