Abstract
Holes often excite our curiosity and eventually people will want to look inside them. In this research, focusing the attention on this “hole exploration” and corresponding actions as an element of interactive entertainment, we developed a hole-type device named “HOJI*HOJI”. HOJI*HOJI is equipped with a hole that can recognize finger position through the use of pressure sensors. Force feedback is also implemented within the device for realizing interaction between the ‘hole’ and the user’s finger. For proof of concept, an interactive game application was made for HOJI*HOJI and was exhibited at 2 events to confirm whether this ‘hole’ can attract people’s curiosity.
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References
Poking Box, http://www.asovision.com/tuttuki/about.html
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© 2012 Springer-Verlag Berlin Heidelberg
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Suzuki, Y. et al. (2012). HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. In: Nijholt, A., Romão, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_59
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DOI: https://doi.org/10.1007/978-3-642-34292-9_59
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34291-2
Online ISBN: 978-3-642-34292-9
eBook Packages: Computer ScienceComputer Science (R0)