Abstract
In the field of 3D terrain visualization, the contradiction between massive terrain data volume and the rendering efficiency is growing increasingly, and many scheduling arithmetic of large terrain have been put forward. In this paper, we build the improved four forks model according to characteristic of the large terrain data volume, discuss the storage mechanism and index structure, and then construct the multithreading scheduling mechanism. At last we achieve the large terrain rendering using OSG.
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© 2012 Springer-Verlag Berlin Heidelberg
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Huang, X., Shao, W., Zhao, D. (2012). Research of Large Terrain Multithreading Fast Scheduling Based on the OSG. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 325. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34387-2_39
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DOI: https://doi.org/10.1007/978-3-642-34387-2_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34386-5
Online ISBN: 978-3-642-34387-2
eBook Packages: Computer ScienceComputer Science (R0)