Abstract
Usability studies for large safety critical systems face a number of challenges. One particular challenge that this paper addresses is weak annoyance. Weak annoyances occur without being consciously detectable by some users; however, they become hazards in an operating environment as they impact on user performance. In this paper, we hypothesise and demonstrate that weak annoyances are objectively detectable. We use the game of Sudoku as an abstraction for a spatial problem-solving task. We then use a range of psychophysiological measurements and metrics to demonstrate a methodology for detecting weak annoyances, and thus, comparing the usability of different user graphical interfaces.
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Mount, W.M., Tuček, D.C., Abbass, H.A. (2012). A Psychophysiological Analysis of Weak Annoyances in Human Computer Interfaces. In: Huang, T., Zeng, Z., Li, C., Leung, C.S. (eds) Neural Information Processing. ICONIP 2012. Lecture Notes in Computer Science, vol 7663. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34475-6_25
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DOI: https://doi.org/10.1007/978-3-642-34475-6_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34474-9
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