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A Game System for Speech Rehabilitation

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Book cover Motion in Games (MIG 2012)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7660))

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Abstract

Speech disorders are common in children and adults. For a number of these individuals, traditional speech therapy will not be successful, leaving them unable to (or poorly able) to communicate through speech. By combining recent advances in motion tracking technology with state of the art interactive gaming technology, we aim to develop a novel clinical tool that can potentially overcome the shortcomings of traditional methods. There is strong evidence that entertaining and clever visualizations not only can provide necessary augmented feedback to facilitate motor skill acquisition but, also, can be very engaging and effective teaching tools. For the first time, we want to explore the practically infinite possibilities for interactive visualizations of game engines in speech rehabilitation focused on the tongue, the primary articulator, and develop a commercial grade clinical rehabilitation tool with full security, reporting, and data management abilities.

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© 2012 Springer-Verlag Berlin Heidelberg

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Shtern, M., Haworth, M.B., Yunusova, Y., Baljko, M., Faloutsos, P. (2012). A Game System for Speech Rehabilitation. In: Kallmann, M., Bekris, K. (eds) Motion in Games. MIG 2012. Lecture Notes in Computer Science, vol 7660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34710-8_5

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  • DOI: https://doi.org/10.1007/978-3-642-34710-8_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34709-2

  • Online ISBN: 978-3-642-34710-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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