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Abstract

The crucial procedure in immersive games is to compute motion-haptic information in response to a player’s interaction with virtual objects and to convey the motion-haptic information to the player. In this paper, we develop a motion-haptic simulator and suggest an immersive game which allows a user to experience the same sensation as if he/she rides a real horse and shoots a rifle on the horse. The proposed game is composed of a motion re-creating platform for constructing virtual environment, and a main controller for creating motion-haptic feedback. To simulate the behavior of horse riding, we recreate the horse’s motion with cylinders, solenoid valves, and electric motors.

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© 2012 Springer-Verlag Berlin Heidelberg

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Kim, SY., Choi, DS., Park, WH. (2012). A Cowboy Game with Motion-Haptic Feedback. In: Kim, Th., Cho, Hs., Gervasi, O., Yau, S.S. (eds) Computer Applications for Graphics, Grid Computing, and Industrial Environment. CGAG GDC IESH 2012 2012 2012. Communications in Computer and Information Science, vol 351. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35600-1_1

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  • DOI: https://doi.org/10.1007/978-3-642-35600-1_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35599-8

  • Online ISBN: 978-3-642-35600-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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