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Vague Computing Is the Natural Way to Compute!

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Book cover On Fuzziness

Part of the book series: Studies in Fuzziness and Soft Computing ((STUDFUZZ,volume 299))

Abstract

Typically, when a computer performs a task, it can be seen as a calculation or a reckoning. For example, consider a simple arcade video game where the machine continuously gets input from the user and computes the new position of some “characters” that move on a board, etc. A particularly interesting aspect of computation is that the majority of people understand it as an exact function. Nevertheless, this is an excessive expectation or requirement, depending on how one perceives computation. In particular, users expect computer programs to deliver exact results while computer programmers work under the assumption that everything is precisely defined and no vagueness arises anywhere.

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Syropoulos, A. (2013). Vague Computing Is the Natural Way to Compute!. In: Seising, R., Trillas, E., Moraga, C., Termini, S. (eds) On Fuzziness. Studies in Fuzziness and Soft Computing, vol 299. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35644-5_32

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  • DOI: https://doi.org/10.1007/978-3-642-35644-5_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35643-8

  • Online ISBN: 978-3-642-35644-5

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