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Agent Communication for Believable Human-Like Interactions between Virtual Characters

  • Conference paper
Cognitive Agents for Virtual Environments (CAVE 2012)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 7764))

Abstract

Virtual characters in games or simulations are increasingly required to perform complex tasks in dynamic virtual environments. This includes the ability to communicate in a human-like manner with other characters or a human user. When applying agent technology to create autonomous, goal-directed characters, interactions have to be generated at runtime. In this paper we propose a model balancing efficient agent communication on one hand and believable realizations of human-like interactions on the other hand.

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van Oijen, J., Dignum, F. (2013). Agent Communication for Believable Human-Like Interactions between Virtual Characters. In: Dignum, F., Brom, C., Hindriks, K., Beer, M., Richards, D. (eds) Cognitive Agents for Virtual Environments. CAVE 2012. Lecture Notes in Computer Science(), vol 7764. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36444-0_3

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  • DOI: https://doi.org/10.1007/978-3-642-36444-0_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36443-3

  • Online ISBN: 978-3-642-36444-0

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