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Path Planning in RoboCup Soccer Simulation 3D Using Evolutionary Artificial Neural Network

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 7929))

Abstract

RoboCup Soccer offers a challenging platform for intelligent soccer agents to continuously perceive their environment and make smart decisions autonomously. During a soccer match, once a robot takes possession of the ball, the most important decision it has to make is to plan a route from its current location to opponents’ goal. This paper presents an artificial neural network based approach for path planning. The proposed approach takes the current state of the environment as an input and provides the best path to be followed as an output. The weights of the neural network have been optimized using three computational intelligence based techniques, namely evolutionary algorithms (EA), particle swarm optimization (PSO), and artificial immune system (AIS). To assess the performance of these approaches, a baseline search mechanism has been suggested that works on discrete points in the solution space of all possible paths. The performance of the base line and the neural networks based approach(es) is compared on a synthetic dataset. The results suggest that the neural network evolved via PSO based approach performs better than the other variations of neural networks as well as the baseline approach.

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© 2013 Springer-Verlag Berlin Heidelberg

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Raza, S., Haider, S. (2013). Path Planning in RoboCup Soccer Simulation 3D Using Evolutionary Artificial Neural Network. In: Tan, Y., Shi, Y., Mo, H. (eds) Advances in Swarm Intelligence. ICSI 2013. Lecture Notes in Computer Science, vol 7929. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-38715-9_41

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  • DOI: https://doi.org/10.1007/978-3-642-38715-9_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-38714-2

  • Online ISBN: 978-3-642-38715-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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