Abstract
User evaluations using paper prototypes commonly lack social context. The Group simulation technique described in this paper offers a solution to this problem. The study introduces an early-phase participatory design technique targeted for small groups. The proposed technique is used for evaluating an interface, which enables group work in photo collection creation. Three groups of four users, 12 in total, took part in a simulation session where they tested a low-fidelity design concept that included their own personal photo content from an event that their group attended together. The users’ own content was used to evoke natural experiences. Our results indicate that the technique helped users to naturally engage with the prototype in the session. The technique is suggested to be suitable for evaluating other early-phase concepts and to guide design solutions, especially with the concepts that include users’ personal content and enable content sharing.
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Ojala, J.A.O., Vyas, D., Lehtiniemi, A.J. (2013). Technique for Evaluating Photo Sharing Interfaces with the Early Prototypes - Group Simulation. In: Holzinger, A., Ziefle, M., Hitz, M., Debevc, M. (eds) Human Factors in Computing and Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39062-3_3
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DOI: https://doi.org/10.1007/978-3-642-39062-3_3
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