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From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults

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Human Factors in Computing and Informatics (SouthCHI 2013)

Abstract

This contribution describes a series of design sketches for a playful digital application designed to trigger reminiscence in older adults. The goal of the intervention is to be a preventive measure against cognitive disabilities such as dementia and Alzheimer’s disease. Research shows that reminiscence and cognitive activities are beneficial in this area. The presented sketches have been developed as part of a design workshop and are based upon the results of a focus group study which involved older adults, their families, experts and care personnel. The ideas are all rooted within the context of the project which revolves around the playful use of media such as photos, video clips and audio recordings. These personal media artifacts shall trigger reminiscence and engage players cognitively.

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Luckner, N. et al. (2013). From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults. In: Holzinger, A., Ziefle, M., Hitz, M., Debevc, M. (eds) Human Factors in Computing and Informatics. SouthCHI 2013. Lecture Notes in Computer Science, vol 7946. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39062-3_41

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  • DOI: https://doi.org/10.1007/978-3-642-39062-3_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39061-6

  • Online ISBN: 978-3-642-39062-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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