Abstract
Designing interactive learning experiences for informal educational settings, such as museums, presents challenges due to the particularities of context. In this presentation, the implications of applying user modeling and human computer interaction methods in the design of informal digital learning experiences will be highlighted. The discussion will be based on the example of the CHESS project and its formative and summative evaluation effort in two museums.
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Roussou, M. (2013). Users at the Center of Designing Informal Learning Experiences. In: Lane, H.C., Yacef, K., Mostow, J., Pavlik, P. (eds) Artificial Intelligence in Education. AIED 2013. Lecture Notes in Computer Science(), vol 7926. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39112-5_56
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DOI: https://doi.org/10.1007/978-3-642-39112-5_56
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