Abstract
In this paper, we describe an algorithm and an interactive content using the idea to experience feeling of bird’s flying by using gesture recognition of a user’s upper body. In the algorithm we assume that gesture is composed of several key poses. So, in order to recognize the user’s gesture, we firstly classify the user pose into the several predefined key poses and then analyze the sequence of the poses. In the key pose recognition procedure, the information of upper-body configuration is estimated by using joint locations of depth image from a Kinect camera. If the user performs a consecutive motion, the content recognizes the key poses and then synthesizes a gesture according to the order of the key poses. The stage of the content is consisted with three parts in order to enjoy the various flight experiences.
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Park, Jw., Oh, Cm., Lee, Cw. (2013). Virtual Flying Experience Contents Using Upper-Body Gesture Recognition. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 373. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39473-7_74
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DOI: https://doi.org/10.1007/978-3-642-39473-7_74
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39472-0
Online ISBN: 978-3-642-39473-7
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