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Punishment and Gossip: Sustaining Cooperation in a Public Goods Game

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Book cover Advances in Social Simulation

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 229))

Abstract

In an environment in which free-riders are better off than cooperators, social control is required to foster and maintain cooperation. There are two main paths through which social control can be applied: punishment and reputation. Our experiments explore the efficacy of punishment and reputation on cooperation rates, both in isolation and in combination. Using a Public Goods Game, we are interested in assessing how cooperation rates change when agents can play one of two different reactive strategies, i.e., they can pay a cost in order to reduce the payoff of free-riders, or they can know others’ reputation and then either play defect with free-riders, or refuse to interact with them. Cooperation is maintained at a high level through punishment, but also reputation-based partner selection proves effective in maintaining cooperation. However, when agents are informed about free-riders’ reputation and play Defect, cooperation decreases. Finally, a combination of punishment and reputation-based partner selection leads to higher cooperation rates.

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Correspondence to Francesca Giardini .

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Giardini, F., Paolucci, M., Villatoro, D., Conte, R. (2014). Punishment and Gossip: Sustaining Cooperation in a Public Goods Game. In: Kamiński, B., Koloch, G. (eds) Advances in Social Simulation. Advances in Intelligent Systems and Computing, vol 229. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39829-2_10

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  • DOI: https://doi.org/10.1007/978-3-642-39829-2_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-39828-5

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