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GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 8095))

Abstract

Ubiquitous and mobile learning scenarios define activities happening within and beyond the walls of a classroom. However, the orchestration of authentic learning situations involving both physical and virtual spaces is still a significant challenge for teachers. Several proposals recently reported in the literature try to reduce teachers’ orchestration burden by means of authoring tools, and usage of Augmented Reality technologies for connecting physical and virtual spaces. However, these proposals are restricted to specific technologies, pedagogies, or to a very limited range of activities. We present GLUEPSAR, a system to aid teachers in the orchestration of across-spaces learning situations. With GLUEPS-AR, learning designs defined with multiple authoring tools can be deployed and managed at run-time throughout ubiquitous learning environments composed by different VLEs, Web 2.0 tools and AR applications. Thus, GLUEPS-AR allows multiple design and enactment technologies, and a wide range of learning activities, not restricted to a single pedagogy.

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© 2013 Springer-Verlag Berlin Heidelberg

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Muñoz-Cristóbal, J.A., Prieto, L.P., Asensio-Pérez, J.I., Jorrín-Abellán, I.M., Martínez-Monés, A., Dimitriadis, Y. (2013). GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality. In: Hernández-Leo, D., Ley, T., Klamma, R., Harrer, A. (eds) Scaling up Learning for Sustained Impact. EC-TEL 2013. Lecture Notes in Computer Science, vol 8095. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-40814-4_59

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  • DOI: https://doi.org/10.1007/978-3-642-40814-4_59

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-40813-7

  • Online ISBN: 978-3-642-40814-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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