Abstract
We have developed a genetic algorithm approach for automatically generating procedural textures. Our system, known as GenShade, evaluates evolutionarily generated procedural textures by comparing their rendered images with single or multiple target images of real textures. It uses a multiresolution image querying metric to automatically prioritize parents for breeding. GenShade simulates several key factors in natural selection. It employs a multiple generation breeding population, a notion of gender, and the concept of aging to maintain diversity while providing many breeding opportunities to highly successful offspring. The approach is also especially efficient running in a multiple processor, multiple selection-strategy mode using multiple settings. This paper discusses and evaluates these Genetic Algorithm techniques.
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Ibrahim, A.E.M. (2013). Evolutionary Techniques for Procedural Texture Automation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2013. Lecture Notes in Computer Science, vol 8034. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41939-3_61
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DOI: https://doi.org/10.1007/978-3-642-41939-3_61
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-41938-6
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