Skip to main content

Robots That Can Play with Children: What Makes a Robot Be a Friend

  • Conference paper
Book cover Neural Information Processing (ICONIP 2013)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8226))

Included in the following conference series:

Abstract

In this paper, a playmate robot system, which can play with a child, is proposed. Unlike many therapeutic service robots, our proposed system is implemented as a functionality of the domestic service robot with a high degree of freedom. This implies that the robot can use its body and toys for playing high-level games with children, i.e., beyond therapeutic play, using its physical features. The proposed system currently consists of ten play modules, including a chatbot, card playing, and drawing. To sustain the player’s interest in the system, we also propose an action-selection strategy based on a transition model of the child’s mental state. The robot can estimate the child’s state and select an appropriate action in the course of play. A portion of the proposed algorithms was implemented on a real robot platform, and experiments were carried out to design and evaluate the proposed system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Dautenhahn, K., Werry, I., Rae, J., Dickerson, P., Stribling, P., Ogden, B.: Robotic Playmates: Analysing Interactive Competencies of Children with Autism Playing with a Mobile Robot. In: Dautenhahn, K., Bond, A., Canamero, L., Edmonds, B. (eds.) Socially Intelligent Agents—Creating Relationships with Computers and Robots, pp. 117–124. Kluwer Academic Publishers (2002)

    Google Scholar 

  2. Howard, A.M., Park, H.W., Kemp, C.C.: Extracting Play Primitives for a Robot Playmate by Sequencing Low-Level Motion Behaviors. In: Proc. of IEEE Int. Symp. on Robot and Human Interactive Communication, pp. 360–365 (August 2008)

    Google Scholar 

  3. Trevor, A.J.B., Park, H.W., Howard, A.M., Kemp, C.C.: Playing with Toys: Towards Autonomous Robot Manipulation for Therapeutic Play. In: Proc. of ICRA, pp. 2139–2145 (May 2009)

    Google Scholar 

  4. Park, H.W., Howard, A.M.: Understanding a Child’s Play for Robot Interaction by Sequencing Play Primitives Using Hidden Markov Models. In: Proc. of ICRA, pp. 170–177 (May 2010)

    Google Scholar 

  5. Attamimi, M., Mizutani, A., Nakamura, T., Nagai, T., Funakoshi, K., Nakano, M.: Real-Time 3D Visual Sensor for Robust Object Recognition. In: Proc. of IROS, pp. 4560–4565 (October 2010)

    Google Scholar 

  6. Attamimi, M., Mizutani, A., Nakamura, T., Sugiura, K., Nagai, T., Iwahashi, N., Okada, H., Omori, T.: Learning Novel Objects Using Out-of-Vocabulary Word Segmentation and Object Extraction for Home Assistant Robots. In: Proc. of ICRA, pp. 745–750 (May 2010)

    Google Scholar 

  7. Castellano, G., Pereira, A., Leite, I., Paiva, A., McOwan, P.W.: Detecting User Engagement with a Robot Companion Using Task and Social Interaction-based Features. In: Proc. of the 2009 International Conference on Multimodal Interfaces, pp. 119–126 (November 2009)

    Google Scholar 

  8. Kinoshita, K., Konishi, Y., Lao, S., Kawade, M.: Facial Feature Extraction and Head Pose Estimation Using Fast 3D Model Fitting. In: MIRU 2008, pp. 1325–1329 (2008) (in Japanese)

    Google Scholar 

  9. Konishi, Y., Kinoshita, K., Lao, S., Kawade, M.: Real-Time Estimation of Smile Intensities. In: Proc. of Interaction 2008., vol. 4(2008), pp. 47–48 (2008) (in Japanese)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Attamimi, M., Abe, K., Iwasaki, A., Nagai, T., Shimotomai, T., Omori, T. (2013). Robots That Can Play with Children: What Makes a Robot Be a Friend. In: Lee, M., Hirose, A., Hou, ZG., Kil, R.M. (eds) Neural Information Processing. ICONIP 2013. Lecture Notes in Computer Science, vol 8226. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-42054-2_47

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-42054-2_47

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-42053-5

  • Online ISBN: 978-3-642-42054-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics