Zusammenfassung
In dieser Arbeit wird ein Modell für die Simulation von Lichtreflexen von makroskopisch rauhen Oberflächen entwickelt. Die Lichtintensität in der Bildebene wird in Abhängigkeit von den Materialparametern und der Entfernung Objekt — Beobachter mit Hilfe der stochastischen elektromagnetischen Streutheorie (Random Phase Screen Methode) beschrieben. Es werden Oberflächen mit differenzierbaren und fraktalen Höhenschwankungen untersucht. Die Synthese “natürlicher” Texturen beruht auf der Wahrscheinlichkeitsverteilung und Korrelationseigenschaft der Intensität des gestreuten Lichts.
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© 1988 Springer-Verlag Berlin Heidelberg
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Krüger, W. (1988). Nicht-Gauss’sche Intensitätsfluktuationen und natürliche Texturen. In: Barth, W. (eds) Visualisierungstechniken und Algorithmen. Informatik-Fachberichte, vol 182. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-74106-7_13
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DOI: https://doi.org/10.1007/978-3-642-74106-7_13
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