Abstract
In this paper the basic ideas of a new, flexible and knowledge-intensive algorithm for game tree search are outlined. A quick selection is made by filtering out the most promising part of a usually large game tree (in the discovery phase). This partial tree can be examined afterwards in a more intensive way (in the decision phase). Notable features of the algorithm are a method for the suitable expansion of the search tree, means for a finegrained evaluation of uncertainties and a basis for well-founded decisions.
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© 1989 Springer-Verlag Berlin Heidelberg
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Horacek, H., Kaindl, H. (1989). An Outline of a New Algorithm for Game Tree Search. In: Retti, J., Leidlmair, K. (eds) 5. Österreichische Artificial-Intelligence-Tagung. Informatik-Fachberichte, vol 208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-74688-8_20
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DOI: https://doi.org/10.1007/978-3-642-74688-8_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-51039-0
Online ISBN: 978-3-642-74688-8
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