Abstract
Modern high performance workstations are based on hardware support for geometry and rendering processing in conjunction with a flexible window management system. These areas are addressed by existing and forthcoming graphic systems and standards like GKS-3D, PHIGS, PHIGS+ and the X- Window System. The 3DGRP is designed to fulfil the different requirements of hardware support in these areas. The architecture presented is a homogeneous solution based on a multi-processor approach with automatic load balancing. The processors are connected tightly to a distributed frame buffer which provides high memory bandwidth. An efficient support of BitB1Ts and window addressing mechanisms is given.
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© 1991 Springer-Verlag Berlin Heidelberg
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Selzer, H., Haaker, T., Joseph, H. (1991). 3DGRP — A High Performance Graphics System. In: Encarnação, J.L., Grinstein, G.G. (eds) Workstations for Experiments. IFIP Series on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-75903-1_9
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DOI: https://doi.org/10.1007/978-3-642-75903-1_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-75905-5
Online ISBN: 978-3-642-75903-1
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