Abstract
The research of realism in computer animation has been largely developped in the last years, but the represention of natural phenomena is often very complicated. In fact the necessity of an automatic control of animation has been imposed: from a description of actors (graphical representations and rules), of environment and of type of animation, the system must create appropriate animation.
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© 1990 Springer-Verlag Berlin Heidelberg
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Gançarski, P. (1990). A Generative System for Interactive Animation Based on Reactive System Semantics and on Actor Semantics. In: Reuter, A. (eds) GI — 20. Jahrestagung II. Informatik-Fachberichte, vol 258. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-76119-5_61
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DOI: https://doi.org/10.1007/978-3-642-76119-5_61
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