Zusammenfassung
In dem Multi-Media-Projekt der Siemens Zentralabteilung Forschung und Entwicklung wird ein interaktives Computeranimationssystem mit einer um die Eingabe natürlicher Sprache erweiterte Bedienoberfläche erstellt. Ausgehend von der Analyse der heutigen Situation wird die Forderung nach besserer Bedienbarkeit insbesondere der Werzeuge der Computer-Animation begründet. Der erste Prototyp besteht aus einer virtuellen Welt, die verschiedene taktile Eingabewerkzeuge kennt, und aus einem fortgeschrittenen Spracherkennungssystem. Die Objekte der virtuellen Welt folgen physikalischen Bewegungsgesetzen und können interaktiv manipuliert werden.
Abstract
The objectives of the multi-media project currently carried out at Siemens Corporate R&D laboratories are outlined. The longterm goal is to develop a computer animation system with a speech dialog interface. We sketch the experiences made in a production of an animation with tools available today. Based on that experience research was done on the extension of animation tools by physics-based models and on the improvement of the user interface by providing a command-word recognizer leading to a first prototype. Objects in a virtual world can be manipulated interactively and follow physical laws in their kinematical behaviour.
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© 1991 Springer-Verlag Berlin Heidelberg
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Harke, U., Leiner, U., Niemöller, M., Zünkler, K., Grollmann, J. (1991). Natürliche Sprache und Computer-Animation als Komponenten eines Multi-Media Systems. In: Encarnação, J.L. (eds) Telekommunikation und multimediale Anwendungen der Informatik. Informatik-Fachberichte, vol 293. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-77060-9_45
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DOI: https://doi.org/10.1007/978-3-642-77060-9_45
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-54755-6
Online ISBN: 978-3-642-77060-9
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