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Volume Tracing Soft Objects

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Modeling in Computer Graphics

Part of the book series: IFIP Series on Computer Graphics ((IFIP SER.COMP.))

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Abstract

This paper presents a volume rendering technique called the volume tracing. Volume tracing is an extension to ray tracing rendering technique. In this paper, we focus on the rendering of soft objects. Soft objects include implicit surfaces which are called “the metaballs”. The visualization of volume data defined by soft objects is achieved by the use of volume tracing.

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© 1993 Springer-Verlag Berlin Heidelberg

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Inakage, M. (1993). Volume Tracing Soft Objects. In: Falcidieno, B., Kunii, T.L. (eds) Modeling in Computer Graphics. IFIP Series on Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-78114-8_30

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  • DOI: https://doi.org/10.1007/978-3-642-78114-8_30

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-78116-2

  • Online ISBN: 978-3-642-78114-8

  • eBook Packages: Springer Book Archive

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