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Alt Schlägt Jung – Bewegungsförderung für Ältere durch Serious Games

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Abstract

Der demographische Wandel stellt unsere Sozialsysteme vor die Herausforderung, mehr Ältere für längere Zeit adäquat zu versorgen. Ein Ansatz zur Senkung der durch Muskel-Skelett-Erkrankungen verursachten Kosten ist die computergestützte Bewegungsförderung und Rehabilitation. Um bei diesen computergestützten Verfahren die Komplianz sicher zu stellen, müssen diese nachhaltig motivierend gestalten sein, was sich durch die Integration dieser Verfahren in Spiele realisieren lässt. Wir haben in einem nutzerzentrierten, partizipativen Entwicklungsprozess ein Spiel zur Bewegungsförderung in einem virtuellen Obstgarten realisiert und den Einfluss von Nutzerfaktoren auf die Akzeptanz in einem Nutzertest mit unterschiedlichen Altersgruppen getestet. Das Spiel wurde generell sehr gut bewertet und es zeigt sich, dass gerade Ältere das Spiel gerne zur Bewegungsförderung nutzen würden. Durch die Interaktion mit dem Spiel verbesserten sich die subjektiven Schmerzwerte aller Teilnehmer der Studie, besonders deutlich ist dieser Effekt aber gerade bei den Älteren.

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Correspondence to Philipp Brauner Dipl.-Inform. .

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Brauner, P., Rausch, C., Beul, S., Ziefle, M. (2014). Alt Schlägt Jung – Bewegungsförderung für Ältere durch Serious Games. In: Jeschke, S., Kobbelt, L., Dröge, A. (eds) Exploring Virtuality. Springer Spektrum, Wiesbaden. https://doi.org/10.1007/978-3-658-03885-4_12

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