Skip to main content

An Iterative Approach towards Interactive Digital Narrative – Early Results with the Advanced Stories Authoring and Presentation System

  • Conference paper
Book cover New Horizons in Web Based Learning (ICWL 2012)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7697))

Included in the following conference series:

Abstract

Narrative has always played an important role in knowledge transfer between human beings. The Advanced Stories Authoring and Presentation System (ASAPS) was developed as the practical side to a research effort Interactive Digital Narrative (IDN) that combines theory and practice in a tightly coupled relationship. The first implementation of ASAPS foregrounds a robust and flexible architecture based on an extensible markup language. The early ASAPS narratives described here are an indication for the potential of this approach, which will incorporate additional technologies in the future.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bolter, J.D., Joyce, M.: Hypertext and creative writing. In: Proceedings of Hypertext 1987 the ACM Conference on Hypertext, pp. 41–50. ACM, New York (1987)

    Google Scholar 

  2. Brooks, K.M.: Metalinear Cinematic Narrative: Theory, Process, and Tool (Ph.D. Diss). MIT Media Lab., Boston (1999)

    Google Scholar 

  3. Iurgel, I.: From another point of view: art-E-fact. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 26–35. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  4. Cavazza, M.O., Charles, F., Mead, S.J.: Developing re-usable interactive storytelling technologies. In: Jacquart, R. (ed.) Building the Information Society. IFIP, pp. 39–44. Kluwer, Norwell (2004)

    Chapter  Google Scholar 

  5. Donikian, S., Portugal, J.-N.: Writing interactive fiction scenarii with DraMachina. In: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 101–112. Springer, Heidelberg (2004)

    Chapter  Google Scholar 

  6. Robertson, J., Nicholson, K.: Adventure Author: a learning environment to support creative design. In: Bekker, T., et al. (eds.) Proceedings of the 6th International Conference on Interaction Design and Children, IDC 2007, pp. 37–44. ACM, New York (2007)

    Google Scholar 

  7. Weiss, S., Müller, W., Spierling, U., Steimle, F.: Scenejo: An interactive storytelling platform. In: Subsol, G. (ed.) ICVS-VirtStory 2005. LNCS, vol. 3805, pp. 77–80. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  8. Thomas, J.M., Young, R.M.: Elicitation and Application of Narrative Constraints Through Mixed-Initiative Planning. In: Proceedings of the ICAPS 2006, Cumbria, UK (2006)

    Google Scholar 

  9. Medler, B., Magerko, B.: Scribe: A General Tool for Authoring Interactive Drama. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 139–150. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  10. Balet, O.: INSCAPE An authoring platform for interactive storytelling. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 176–177. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  11. Kriegel, M., Aylett, R., Dias, J., Paiva, A.: An authoring tool for an emergent narrative storytelling system. In: AAAI Fall Symposium on Intelligent Narrative Technologies, Arlington, USA (2007)

    Google Scholar 

  12. Bouchardon, S., Clément, J., Réty, J.-H., Szilas, N., Angé, C.: Rencontre: an experimental tool for digital literature. In: Proceedings of the Conference Electronic Literature in Europe, Bergen University, Bergen, Norway, September 11-13 (2008)

    Google Scholar 

  13. Skorupski, J., Jayapalan, L., Marquez, S., Mateas, M.: Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 26–37. Springer, Heidelberg (2007)

    Chapter  Google Scholar 

  14. Nelson, G.: Inform: Authoring tool for interactive fiction [Software]. Available online from (2007), http://inform7.com/

  15. Korsakow (2010), [Software] Available from http://www.korsakow.org

  16. Tallyn, E., Benford, S.: Applying narrative theory to the process of authoring interactive narrative (Inscape project deliverable D3.1.1) (2005)

    Google Scholar 

  17. Logan, B., Benford, S., Koleva, B.: New narrative techniques for persistent storytelling experiences (Inscape project deliverable D3.1.1) (2005)

    Google Scholar 

  18. Brooks, K.M.: Metalinear Cinematic Narrative: Theory, Process, and Tool (Ph.D. Diss). MIT Media Lab., Boston (1999)

    Google Scholar 

  19. Laurel, B., Strickland, R., Tow, R.: Placeholder: Landscape and narrative in virtual environments. Computer Graphics 28 (1994)

    Google Scholar 

  20. Koenitz, H.: Towards a Theoretical Framework for Interactive Digital Narrative. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 176–185. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  21. Mateas, M., Stern, A.: Façade: An Experiment in Building a Fully-Realized Interactive Drama. In: Game Developer’s Conference: Game Design Track (2003)

    Google Scholar 

  22. ASAPS project website (2011), http://advancedstories.net

  23. IOQuake3 [Open Source 3D Game Engine] (n.d.), http://ioquake3.org/

  24. A.L.I.C.E [Online Chatterbot Service], http://www.alicebot.org/about.html (n.d.)

  25. Cleverbot [Online Chatterbot Service], http://cleverbot.com/ (n. d.)

  26. OpenCyc [project website], http://www.opencyc.org/ (n.d.)

  27. W3C [Standard Organization website], http://www.w3.org/

  28. Szilas, N., Boggini, T., Axelrad, M., Petta, P., Rank, S.: Specification of an Open Architecture for Interactive Storytelling. In: André, E. (ed.) ICIDS 2011. LNCS, vol. 7069, pp. 330–333. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Koenitz, H. (2014). An Iterative Approach towards Interactive Digital Narrative – Early Results with the Advanced Stories Authoring and Presentation System. In: Chiu, D.K.W., Wang, M., Popescu, E., Li, Q., Lau, R. (eds) New Horizons in Web Based Learning. ICWL 2012. Lecture Notes in Computer Science, vol 7697. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-43454-3_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-43454-3_7

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-43453-6

  • Online ISBN: 978-3-662-43454-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics