Abstract
Aiming at enhancing the rendering performance of complex natural phenomena such as smoke diffusion, a rendering approach based on Compute Unified Device Architecture (CUDA) and particle system is designed and implemented in this paper. The strategy that host memory resource is mapped to the CUDA memory address, and the technique which uses two-dimensional textured planar graph to simulate the three-dimensional effect combined with CUDA parallel computing (the parallel billboard technique) are integrated applied. The simulation results demonstrate that this proposed approach can effectively accelerate the rendering process, save memory usage, and achieve impressive visual effects.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Chen, X., Liang, Y., Guo, F.: Fireworks simulation based on CUDA particle system. Journal of Computer Applications 33(7), 2059–2062 (2013)
Goldsworthy, M.J.: A GPU-CUDA based direct simulation Monte Carlo algorithm for real gas flows. Computers & Fluids 94, 58–68 (2014)
Yilmaz, E., Molla, E., Yildiz, C., Isler, V.: Realistic modeling of spectator behavior for soccer videogames with CUDA. Computers & Graphics 35, 1063–1069 (2011)
Molnar Jr, F., Szakaly, T., Meszaros, R., Lagzi, I.: Air pollution modeling using a Graphics Processing Unit with CUDA. Computer Physics Communications 181, 105–112 (2010)
Reeves, W.T.: Particle systems: a technique for modeling a class of fuzzy objects. In: Proceeding of the 10th Annual Conference on Computer Graphics and Interactive Techniques. ACM, New York (1983)
Matsumoto, M., Nishimura, T.: Mersenne twister: A 623-dimensionally equidistributed uniform pseudo-random number generator. ACM Transactions on Modeling and Computer Simulation 8, 3–30 (1998)
NVIDIA corporation, NVIDIA CUDA Programming guide, http://developer.download.nvidia.com/compute/cuda/2_1/toolkit/docs/NVIDIA_CUDAProgrammingGuide_2.1.pdf
Longmore, J.-P., Masrais, P., Kuttel, M.M.: Towards realistic and interactive sand simulation: A GPU-based framework. Powder Technology 235, 983–1000 (2013)
Li, B., Wang, C., Li, Z., Chen, Y.: A Practical Method for Real-time Ocean Simulation. In: Proceedings of 2009 4th International Conference on Computer Science & Education, Wuhan, China (2014)
Cha, M., Han, S., Lee, J., Choi, B.: A virtual reality based fire training simulator integrated with fire dynamics data. Fire Safety Journal 50, 12–24 (2012)
Amrasinghe, D., Parberry, I.: Real-time Rendering of Melting Objects in Video Games. In: The 18th International Conference on Computer Games
Westphal, E., Singh, S.P., Huang, C.C., Gompper, G., Winkler, R.G.: Multiparticlecoll-isiondynamics: GPU accelerated particle-based mesoscale hydrodynamic sim-ulations. Computer Physics Communications 185, 495–503 (2014)
Stein, A., Geva, E., El-Sana, J., Hull, C.: Fast parallel 3D convex hull on the GPU. Computer & Graphics 36, 265–271 (2012)
Creus, C., Patow, G.A.: Realistic rain rendering in realtime. Computers & Graphics 37, 33–40 (2013)
Zhao, L., Qin, K.: Method of generation and rapid showing for 3D rough models. Application Research of Computers 28(6)
Gumbau, J., Chover, M., Remolar, I., Rebollo, C.: View-dependent pruning for real-time rendering of trees. Computers & Graphics 35, 364–374 (2011)
Liu, X., Xiong, H., Jiang, L., Luo, Y.: Group Virtual Plants’ Growth Using BillBoard. Computer Engineering 29(13)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
He, Y., Mai, J., Tao, F., Zhang, L. (2015). Research and Implementation of Smoke Diffusion Parallel Rendering Based on Memory Mapping and Billboard. In: Bian, F., Xie, Y. (eds) Geo-Informatics in Resource Management and Sustainable Ecosystem. GRMSE 2014. Communications in Computer and Information Science, vol 482. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45737-5_24
Download citation
DOI: https://doi.org/10.1007/978-3-662-45737-5_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-45736-8
Online ISBN: 978-3-662-45737-5
eBook Packages: Computer ScienceComputer Science (R0)