Skip to main content

Framework of Supporting Structured Game Script Learning System

  • Conference paper
  • First Online:
Book cover Advances in Web-Based Learning – ICWL 2013 Workshops (ICWL 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8390))

Included in the following conference series:

  • 1073 Accesses

Abstract

Game-based learning applications have been getting much attention and it has been widely applied on teaching activities of modern teaching. However, Game-based learning is used as well as the common computer games, so in the design of game-based learning it needs to keep users in the flow effect to intrigue learners to continue learning. Many studies have also pointed out the importance of faithful appropriation for learners in game learning, so that people tend to pay much attention on the entertainment effect. As to the design of the game, i.e., how to achieve the purpose of teaching and how to conduct different teaching effect by playing learning activities in some domain, and so on, it seems be ignored. Besides, many issues in the applications of game-based learning showed that the effect of Game-based learning is merely like the one of playing computer game but difficult to achieve effective learning outcomes if lacking of proper guidance and assistance.

In this study, we intended to design a RPG-based script editing system to build a game-learning platform. Using the game script editing system, it can help designers or teachers to easily plan their learning activities without consideration of game design. In addition, as the game playing, the guides or teachers can observe and guide students to learn in order to achieve the goal of adaptive learning.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Cho, O.-H., Lee, W.-H.: An interactive event-design tool for rapid game development. In: 2011 IEEE 15th International Symposium on Computer Electronics, pp. 450–453 (2011)

    Google Scholar 

  2. Chen, H., Hou, H.T., Chou, Y.S., Lai, S.N., Wu, Y.S.: Perfect PAPA©: designing and evaluating digital instructional game combining situated learning and role-playing strategies for life skill training. Poster Presented at 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012), Takamatsu, Kagawa, Japan, 27–30 March 2012 (2012)

    Google Scholar 

  3. Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: a research and practice model. Simul. Gaming 33(4), 441–467 (2002)

    Article  Google Scholar 

  4. Umetsu, T., Hirashima, T., Takeuchi, A.: Fusion method for designing computer-based learning game. In: 2002 International Conference on Computers in Education (ICCE 2002), p. 124 (2002)

    Google Scholar 

  5. Linn, M.C.: Designing computer learning environments for engineering and computer science: the scaffolded knowledge integration framework. J. Sci. Educ. Technol. 4(2), 103–126 (1995)

    Article  Google Scholar 

  6. Advanced Distributed Learning (ADL). SCORM 2004, 4th edn. (2009). http://www.adlnet.gov/capabilities/scorm/scorm-2004-4th

  7. Prensky, M.: Digital Game-Based Learning. McGraw-Hill, New York (2007)

    Google Scholar 

  8. Terrell, S., Rendulic, P.: Using computer managed instructional software to increase motivation and achievement in elementary school curriculum. J. Res. Comput. Educ. 28(3), 403–414 (1996)

    Google Scholar 

  9. Campbell, J.: The Hero with a Thousand Faces. Bollingen Series XVII, Princeton University Press, Princeton (1949, 1968, 1973)

    Google Scholar 

  10. Schmidt, H.G., Rotgans, J.I., Yew, E.H.J.: The process of problem-based learning: what works and why. Medical Educ. 45(8), 792–806 (2012). doi:10.1111/j.1365-2923.2011.04035.x. Accessed 16 Nov 2012

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Feng-Jung Liu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Liu, FJ., Tseng, CW. (2015). Framework of Supporting Structured Game Script Learning System. In: Chiu, D., et al. Advances in Web-Based Learning – ICWL 2013 Workshops. ICWL 2013. Lecture Notes in Computer Science(), vol 8390. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-46315-4_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-46315-4_17

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-46314-7

  • Online ISBN: 978-3-662-46315-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics