Abstract
This study seeks to identify the effects gameplay has on leadership behaviors and establish how video games can be use as a didactic tool for leadership development. The leadership behaviors, present in both multiplayer online battle arena games (MOBA) and the real world, are identified. A self-report questionnaire that categorizes respondents’ game roles (carry, support, ganker) and real-world leadership styles (autocratic, democratic, laissez-faire) was conducted. Through contingency leadership theory, this study found that the continuous practice of specific game roles in MOBAs facilitates development of real-world leadership styles. Effects of gameplay on leadership behaviors were estimated using propensity score matching and doubly robust estimation. The empirical analyzes revealed that game players who predominantly play a specific role in games exhibit stronger real-world behaviors of the corresponding leadership style. This study concludes that playing video games helps improve leadership skills and leadership style development.
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- 1.
For detailed information on implementing PSM methodology, please refer to Some Practical Guidance for the Implementation of Propensity Score Matching [63].
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Acknowledgement
The author would like to express his appreciation to Hitoshi Mitomo, Atsuyuki Kato and Chutipong Keesookpun for their vast knowledge and generous advice. A sincere gratitude is extended to Ai Lu Wang for her insightful comments, support and motivation.
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Nuangjumnong, T. (2016). The Influences of Online Gaming on Leadership Development. In: Gavrilova, M., Tan, C., Iglesias, A., Shinya, M., Galvez, A., Sourin, A. (eds) Transactions on Computational Science XXVI. Lecture Notes in Computer Science(), vol 9550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49247-5_9
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