Abstract
Object detection systems which operate on large data streams require an efficient scaling with available computation power. We analyze how the use of tile-images can increase the efficiency (i.e. execution speed) of distributed HOG-based object detectors. Furthermore we discuss the challenges of using our developed algorithms in practical large scale scenarios. We show with a structured evaluation that our approach can provide a speed-up of 30-180 % for existing architectures. Due to the its generic formulation it can be applied to a wide range of HOG-based (or similar) algorithms. In this context we also study the effects of applying our method to an existing detector and discuss a scalable strategy for distributing the computation among nodes in a cluster system.
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Malysiak, D., Markard, M. (2016). Increasing the Efficiency of GPU-Based HOG Algorithms Through Tile-Images. In: Nguyen, N.T., Trawiński, B., Fujita, H., Hong, TP. (eds) Intelligent Information and Database Systems. ACIIDS 2016. Lecture Notes in Computer Science(), vol 9621. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49381-6_68
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DOI: https://doi.org/10.1007/978-3-662-49381-6_68
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