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Increasing the Efficiency of GPU-Based HOG Algorithms Through Tile-Images

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Intelligent Information and Database Systems (ACIIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9621))

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Abstract

Object detection systems which operate on large data streams require an efficient scaling with available computation power. We analyze how the use of tile-images can increase the efficiency (i.e. execution speed) of distributed HOG-based object detectors. Furthermore we discuss the challenges of using our developed algorithms in practical large scale scenarios. We show with a structured evaluation that our approach can provide a speed-up of 30-180 % for existing architectures. Due to the its generic formulation it can be applied to a wide range of HOG-based (or similar) algorithms. In this context we also study the effects of applying our method to an existing detector and discuss a scalable strategy for distributing the computation among nodes in a cluster system.

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Correspondence to Darius Malysiak .

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Malysiak, D., Markard, M. (2016). Increasing the Efficiency of GPU-Based HOG Algorithms Through Tile-Images. In: Nguyen, N.T., Trawiński, B., Fujita, H., Hong, TP. (eds) Intelligent Information and Database Systems. ACIIDS 2016. Lecture Notes in Computer Science(), vol 9621. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49381-6_68

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  • DOI: https://doi.org/10.1007/978-3-662-49381-6_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-49380-9

  • Online ISBN: 978-3-662-49381-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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