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A Study of Digital Games as a New Media of Cultural Transmission

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Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 9292))

Abstract

By the 20th century, with the swift development in digital technology such as computer, network and multimedia, digital games have created an enormous social impact on all aspects of the community. Evolving from the initial simple means of entertainment to an interactive media visual culture, it would have more significant impact on human culture. Given its new form of technology-based representation, we need to examine it from a new horizon accordingly. This paper aims to articulate the cultural characteristics of digital games from three aspects, mass media, mass culture, international communication.

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Acknowledgement

This work is supported by Natural Science Foundations of China (No. 61473256).

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Correspondence to Chenyang Cui .

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© 2016 Springer-Verlag Berlin Heidelberg

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Cui, C. (2016). A Study of Digital Games as a New Media of Cultural Transmission. In: Pan, Z., Cheok, A., Müller, W., Zhang, M. (eds) Transactions on Edutainment XII. Lecture Notes in Computer Science(), vol 9292. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-50544-1_4

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  • DOI: https://doi.org/10.1007/978-3-662-50544-1_4

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-50543-4

  • Online ISBN: 978-3-662-50544-1

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