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Study of Animation Simulation Technology for Earthquake Escape Education

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Book cover Transactions on Edutainment XIV

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 10790))

Abstract

China is an earthquake-prone countries, so it’s important to carry out earthquake escape education which has practical significance. The traditional way of earthquake escaping education is not vivid enough, also lacking the sense of reality or interactivity, so to arouse the learner’s interest proved to be very difficult. Based on the constructivism learning concept, a new educational method for assisting earthquake escaping was proposed based on animation simulation technology. Using virtual reality engine an animation game was developed, in which virtual scenes were created, animation character was modeled, the motion controlling method for virtual characters was constructed, and particle animation was used so as to achieve earthquake effects. The prototype of this demonstration system can run in a browser, which makes it easy to promote. Preliminary tests show that users prefer this new educational method for earthquake escaping to the old ones. Electronic document is a “live” template. The various components of your paper [title, text, heads, etc.] are already defined on the style sheet, as illustrated by the portions given in this document.

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Correspondence to Weijian Hu .

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Hu, W., Zheng, Y. (2018). Study of Animation Simulation Technology for Earthquake Escape Education. In: Pan, Z., Cheok, A., Müller, W. (eds) Transactions on Edutainment XIV. Lecture Notes in Computer Science(), vol 10790. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-56689-3_12

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  • DOI: https://doi.org/10.1007/978-3-662-56689-3_12

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-56688-6

  • Online ISBN: 978-3-662-56689-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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