Abstract
This paper briefly reviews the existing approaches employed in computer animation for skin modeling, wrinkle formation and aging process and proposes our approach. Two models have been proposed, one is image-based for rapid prototyping and instant results and another is model based an extension to our earlier work. In the model-based technique skin is considered as a volumetric substance, as opposed to an elastic membrane, having layers of different materials and a finite element method is used for computing the deformation.
The ultimate aim is to devise a practical system, which can enable modeling of skin of an individual person using empirically acquired biomechanical parameters such as Young Modulus. Further, the system is capable to simulate the visual effect of external treatment on the skin, e.g., use of the cosmetics, and exposure to the sun. An application software to this effect has been developed in collaboration with L’Oreal, a renowned cosmetic producer.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Lanir, Y (1987), “Skin Mechanics,” in Ed. Skalak, R. Handbook of Bioengineering, McGraw Hill Book Company.
Walter M, Wu Y, Magnenat Thalmann N and Thalmann D (1998), “Biomechanical Models for Soft Tissue Simulation”, Esprit Series, Springer Verlag.
Parke FI and Waters K (1996), “Computer Facial Animation”, AK Peters Ltd, Wellesly, Massachusetts, USA.
Parke FI (1974), “A Parametric Model for Human Faces,” Ph. D Dissertation, University of Utah.
Parke FI (1982), “Parametric Model for Facial Animation,” IEEE Computer Graphics and Applications, Vol. 2, No. 9, pp. 61–68.
Waters K (1987), “A Muscle Model for Animating Three Dimensional Facial Expression,” Proc SIGGRAPH’ 87, Computer Graphics, Vol.21, No. 4, pp. 123–128.
Magnenat-Thalmann N, Pruneau E and Thalmann D (1988), “Abstract Muscle Action Procedures for Human Face Animation,” The Visual Computer, Vol. 3, No. 5, pp. 290–297, Springer Verlag.
Platt S and Badler N (1981), “Animating Facial Expressions,” Proc SIGGRAPH’ 81 Computer Graphics, Vol. 15, No. 3, pp. 245–252.
Terzopoulos D and Waters K (1990), “Physically-Based Facial Modeling and Animation,” Journal of Visualization and Computer Animation, Vol. 1, pp. 73–80, John Wiley & Sons.
Lee Y and Terzopoulos D (1995), “Realistic Modeling for Animation,” Proc. of SIGGRAPH’ 95, Computer Graphics, pp. 55-62.
Larrabee WF (1986), “A Finite Element Method of Skin Deformation: I. Biomechanics of Skin and Soft Tissues,” Laryngoscop, 96: 399–405.
Pieper S (1992), “CAPS: Computed-Aided Plastic Surgery,” Ph.D Thesis, MIT, Media Arts and Sciences, Cambridge, MA
Koch RM, Gross MH, Carls FR, Von Buren DF, Fankhauser G and Parish YI (1996), “Simulation Facial Surgery Using Finite Element Models,” Proc. of SIGGRAPH’ 96, Computer Graphics, pp. 421-428.
Skin Group at University of Glasgow, Scotland, http://www.dcs.gla.ac.uk/~ic/
Virtual Face Movie, The University of Auckland, New Zealand, http://www.esc.auckland.ac.nz/Groups/Bioengineering/Movies/index.html
Miller, G (1988), “The Motion Dynamics of Snakes and Worms,” Proc. of SIGGRAPH’88, Computer Graphics, Vol. 22, No. 4, pp. 169–178.
Kaufman A (1988), “TSL-a Texture Synthesis Language,” The Visual Computer, Vol. 4, No. 3, pp. 148–158, Springer Verlag.
Nahas M, Huitric H, Rioux M and Domey J (1990), “Facial Image Synthesis Using Skin Texture Recording,” The Visual Computer, Vol. 6, pp. 337–343, Springer Verlag.
Ishii T, Yasuda T, Yokoi S and Toriwaki J (1993), “A Generation Model for Human Skin Texture,” Proc. of CGI’ 93, pp. 139-150, IEEE Proceedings.
Viaud M and Yahia H (1992), “Facial Animation with Wrinkles,” 3rd Workshop on Animation, Eurographics’92, Cambridge, Springer Verlag.
Wu Y, Magnenat Thalmann N and Thalmann D (1994), “A Plastic-Visco-Elastic Model for Wrinkles In Facial Animation And Skin,” Proc. Pacific Conference’ 94, pp. 201-213, World Scientific.
Corcuff P, Leveque JL, Grove GL and Kligman AM (1987), “The impact of aging on the microrelief of peri-orbital and leg skin”, Journal of the Society of Cosmetic Chemists, 82, 145–152 8May/June 1987.
Lee W, Wu Y and Magnenat-Thalmann N (1999), “Cloning and Aging in a VR Family”, Proc. IEEE VR’99 (Virtual Reality), Houston, Texas, March 13-17, 1999.
Farin, G (1990), “Curves and Surfaces for Computer Aided Geometric Design, A Practical Guide,” Academic Press, Second Edition.
Wu Y, Kalra P, Moccozet L and Magnenat Thalmann N (1999), “Simulating Wrinkles and Skin Aging”, The Visual Computer, Vol. 15, pp. 183–198, 1999.
Upstill S(1989), “The RenderMan Companion,” Addison-Wesley.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2000 Springer-Verlag Wien
About this paper
Cite this paper
Boissieux, L., Kiss, G., Thalmann, N.M., Kalra, P. (2000). Simulation of Skin Aging and Wrinkles with Cosmetics Insight. In: Magnenat-Thalmann, N., Thalmann, D., Arnaldi, B. (eds) Computer Animation and Simulation 2000. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6344-3_2
Download citation
DOI: https://doi.org/10.1007/978-3-7091-6344-3_2
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83549-4
Online ISBN: 978-3-7091-6344-3
eBook Packages: Springer Book Archive