Abstract
This article presents an animation method and a software based on 4-D object modelling. This method uses a topological model and a free-form deformation model. It defines a set of 4-D modelling operations for the construction of 4-D objects. The resulting animation is a sequence of 3-D objects, obtained by successive sections of 4-D object. Using 4-D objects allows topological modification of the animated 3-D objects, such as the merging and the splitting of volumes.
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© 1999 Springer-Verlag Wien
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Brandel, S., Bechmann, D., Bertrand, Y. (1999). STIGMA: a 4-dimensional modeller for animation. In: Arnaldi, B., Hégron, G. (eds) Computer Animation and Simulation ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6375-7_8
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DOI: https://doi.org/10.1007/978-3-7091-6375-7_8
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83257-8
Online ISBN: 978-3-7091-6375-7
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