Abstract
The development of a multimedia computer game for young people is a complex task. It should take into consideration technical and human factors, applied to the development team and to the target audience. Topics like development platform, background and experience of the developing team, outsource material to be integrated, are important elements to consider. Also to consider are topics such as the end platform, content and technical quality expectations of the target audience. The challenge is harder when the target audience varies widely in age, implying different computer game interests. The paper describes the approaches we followed to achieve the original objectives.
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Lopes, P.F., Moreira, M.V., Duarte, M.L. (2000). EcoVasco, an Ecological Multimedia Adventure. In: Correia, N., Chambel, T., Davenport, G. (eds) Multimedia ’99. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6771-7_20
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DOI: https://doi.org/10.1007/978-3-7091-6771-7_20
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