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  • Conference proceedings
  • © 1999

Virtual Environments ’99

Proceedings of the Eurographics Workshop in Vienna, Austria, May 31–June 1, 1999

Part of the book series: Eurographics (EUROGRAPH)

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Table of contents (18 papers)

  1. Front Matter

    Pages I-X
  2. Levels of Detail

    1. Validity-Preserving Simplification of Very Complex Polyhedral Solids

      • Carlos Andújar, Dolors Ayala, Pere Brunet
      Pages 1-10
    2. View-Dependent Topology Simplification

      • Jihad El-Sana, Amitabh Varshney
      Pages 11-22
  3. Rendering of Virtual Environments

    1. Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage

      • Cyril Kardassevitch, Jean Pierre Jessel, Mathias Paulin, René Caubet
      Pages 63-72
    2. Fast Walkthroughs with Image Caches and Ray Casting

      • Michael Wimmer, Markus Giegl, Dieter Schmalstieg
      Pages 73-84
    3. Using Virtual Environments to Enhance Visualization

      • D. R. S. Boyd, J. R. Gallop, K. E. V. Palmen, R. T. Platon, C. D. Seelig
      Pages 85-94
  4. Distributed Environments

    1. Semantic Behaviours in Collaborative Virtual Environments

      • Emmanuel Frécon, Gareth Smith
      Pages 95-104
    2. A Distributed Device Diagnostics System Utilizing Augmented Reality and 3D Audio

      • Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang, Marius Vassiliou
      Pages 105-114
  5. Systems and Applications

    1. PVR An Architecture for Portable VR Applications

      • Robert van Liere, Jurriaan D. Mulder
      Pages 125-135
    2. Rapid Development of VRML Content via Geometric Programming

      • A. Paoluzzi, S. Francesi, S. Portuesi, M. Vicentino
      Pages 137-146
    3. Augmented Reality, the other way around

      • Didier Verna, Alain Grumbach
      Pages 147-156
  6. Interaction

    1. Interaction Techniques on the Virtual Workbench

      • Rogier van de Pol, William Ribarsky, Larry Hodges, Frits Post
      Pages 157-168
    2. A General Framework for Cooperative Manipulation in Virtual Environments

      • David Margery, Bruno Arnaldi, Noël Plouzeau
      Pages 169-178
    3. Occlusion in Collaborative Augmented Environments

      • Anton Fuhrmann, Gerd Hesina, François Faure, Michael Gervautz
      Pages 179-190
  7. Back Matter

    Pages 191-194

About this book

This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Editors and Affiliations

  • Institute of Computer Graphics, Technical University, Vienna, Austria

    Michael Gervautz, Dieter Schmalstieg

  • ZGDV Computer Graphics Center, Darmstadt, Germany

    Axel Hildebrand

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access