Skip to main content

Lighting Design: A Goal Based Approach Using Optimisation

  • Conference paper
  • First Online:
Book cover Rendering Techniques’ 99 (EGSR 1999)

Part of the book series: Eurographics ((EUROGRAPH))

Included in the following conference series:

Abstract

There is a need for reliable lighting design applications because available tools are limited and inappropriate for interactive or creative use. Architects and lighting designers need those applications to define, predict, test and validate lighting solutions for their problems. We present a new approach to the lighting design problem based on a methodology that includes the geometry of the scene, the properties of materials and the design goals. It is possible to obtain luminaire characteristics or other kind of results that maximise the attainment of the design goals, which may include different types of constraints or objectives (lighting, geometrical or others). The main goal, in our approach, is to improve the lighting design cycle. In this work we discuss the use of optimisation in lighting design, describe the implementation of the methodology, present real-world based examples and analyse in detail some of the complex technical problems associated and speculate on how to overcome them.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Cohen, M.F.; Wallace, J.R.; Radiosity and Realistic Image Synthesis; Academic Press 1993.

    Google Scholar 

  2. Costa, A.; Sousa, A.; Ferreira, F.; Optimisation and Lighting Design — WSCG’99 Proceedings, Short Papers, pages 29–36; WSCG 1999.

    Google Scholar 

  3. Feynman, R.; QED: The Strange Theory of Light and Matter, Princeton University Press 1985.

    Google Scholar 

  4. Ingber, L.; Simulated Annealing: Practice versus Theory — Journal of Mathematical Computer Modelling, V. 18, N. 11, pages 29–57; 1993.

    MathSciNet  Google Scholar 

  5. Ingber, L.; Adaptive Simulated Annealing; ftp://ftp.ingber.com/pub; Lester Ingber Research; 1993–1998.

    Google Scholar 

  6. Kawai, J.K.; Painter, J.S.; Cohen, M.F.; Radioptimization — sGoal Based Rendering — COMPUTER GRAPHICS Proceedings, pages 147–154; SIGGRAPH 1993.

    Google Scholar 

  7. Kirkpatrick, S; Journal of Statistical Physics, V. 34, pages 975–986; 1984.

    Article  MathSciNet  Google Scholar 

  8. Marks, J; Andalman, B.; Beardlsey, P.A.; Freeman, W.; Gibson, S.; Hodgins, J.; Kang, T.; Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation — COMPUTER GRAPHICS Proceedings, pages 389–400; SIGGRAPH 1997.

    Google Scholar 

  9. Pirlot, M.; General Local Search Methods — European Journal of Operational Research, N. 92, pages 493–511; Elsevier Science B.V. 1996.

    Google Scholar 

  10. Poulin, P.; Ratib, K.; Jacques, M; Sketching Shadows and Highlights to Position LightsProceedings of Computer Graphics International 97, pages 56–63, 1997.

    Google Scholar 

  11. Schoeneman, C.; Dorsey, J.; Smits, B.; Arvo, J.; Greenberg, D.; Painting with Light — COMPUTER GRAPHICS Proceedings, pages 143–146; SIGGRAPH 1993.

    Google Scholar 

  12. Veach, E.; Robust Monte Carlo Methods for Light Transport Simulation, PhD Thesis, Chapter 7, pages 201–218, Stanford University, 1997.

    Google Scholar 

  13. Ward, G.J.; The Radiance Lighting Simulation and Rendering System — COMPUTER GRAPHICS Proceedings, pages 459–472; SIGGRAPH 1994.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 1999 Springer-Verlag/Wien

About this paper

Cite this paper

Costa, A.C., Sousa, A.A., Nunes Ferreira, F. (1999). Lighting Design: A Goal Based Approach Using Optimisation. In: Lischinski, D., Larson, G.W. (eds) Rendering Techniques’ 99. EGSR 1999. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6809-7_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-7091-6809-7_28

  • Published:

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-83382-7

  • Online ISBN: 978-3-7091-6809-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics