Abstract
Modeling arbitrary real objects is difficult and rendering textured models typically does not result in realistic images. We describe a new method for displaying scanned real objects, called view-based rendering. The method takes as input a collection of colored range images covering the object and creates a collection of partial object models. These partial models are rendered separately using traditional graphics hardware and blended together using various weights and soft z-buffering. We demonstrate interactive viewing of real, non-trivial objects that would be difficult to model using traditional methods.
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Pulli, K., Hoppe, H., Cohen, M., Shapiro, L., Duchamp, T., Stuetzle, W. (1997). View-based Rendering: Visualizing Real Objects from Scanned Range and Color Data. In: Dorsey, J., Slusallek, P. (eds) Rendering Techniques ’97. EGSR 1997. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-6858-5_3
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DOI: https://doi.org/10.1007/978-3-7091-6858-5_3
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