Abstract
Head-Directed Navigation is a simple and efficient method for navigating large virtual spaces. For walkthrough applications such as architectural visualization or games, the user is often required to cover simulated distances. In doing so, inexperienced users often have a hard time learning complicated navigation patters with 3-D mice or similar input devices. In large virtual worlds, this frequently leads to disorientation. With head directed navigation, the user navigates the virtual environment only by orienting his or her head. An orientation tracker mounted on the head-mounted display worn by the user is used to derive the navigation commands. Besides the approach’s simplicity, the user’s hands are left free for other tasks.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
D. Bowman, D. Koller, L. Hodges: Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques. Proceedings of VRAIS’97, pp. 45–52 (1997)
D. Hix., J. Templeman., R. Jacob: Pre-Screen Projection: From Concept to Testing of a New Interaction Technique. Proceedings of ACM CHI’95 Conference, Denver (1995)
J. Mackinlay, S. Card, G. Robertson: Rapid controlled movement through a virtual 3D workspace. In Proc. SIGGRAPH’90, pp. 171–176 (1990)
K. Meyer, H. Applewhite, F. Biocca: A Survey of Position Trackers. Presence, Vol. 1, No. 2, pp. 173–200 (1992)
Mine M., Weber H.: Large Models for Virtual Environments: A Review of Work by the Architectural Walkthrough Project at UNC. Presence, Vol. 5, No. 1, pp. 136–145 (1995)
M. Mine: Virtual Environment Interaction Techniques. SIGGRAPH’95 Course, No. 8 (1995)
D. Song and M. Norman: Nonlinear Interactive Motion Control Techniques for Virtual Space Navigation. In Proceedings of IEEE Virtual Reality Annual International Symposium, pages 111–117 (1993)
R. Stoakley, M.J. Conway, and R. Pausch: Virtual Reality on a WIM: Interactive Worlds in Miniature. In Proceedings of ACM CHI’95, Denver CO, pages 265–272 (1995)
E. Strommen: Children’s Use of Mouse-Based Interfaces to Control Virtual Travel. Proceedings of CHI (Boston MA), pp. 405–410 (1994)
M. Ward, R. Azuma, R. Bennett, S. Gottschalk, H. Fuchs: A Demonstrated Optical Tracker With Scalable Work Area for Head Mounted Display Systems. SIGGRAPH Symposium on Interactive 3D Graphics, pp. 43–52 (1992)
C. Ware and S. Osbourne: Exploration and Virtual Camera Control in Virtual Three Dimensional Environments. Proceedings of SIGGRAPH Symposium on Interactive 3D Graphics 1990, pages 175–183 (1990)
R. Waters, D. Anderson, J. Barrus, D. Brogan, M. Casey, S. McKeown, T. Nitta, I. Sterns, and W. Yerazunis: Diamond Park and Spline: Social Virtual Reality with 3D Animation, Spoken Interaction and Runtime Extendability. Presence, 6(4):461–481 (1997)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1998 Springer-Verlag/Wien
About this paper
Cite this paper
Fuhrmann, A., Schmalstieg, D., Gervautz, M. (1998). Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments. In: Göbel, M., Landauer, J., Lang, U., Wapler, M. (eds) Virtual Environments ’98. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7519-4_21
Download citation
DOI: https://doi.org/10.1007/978-3-7091-7519-4_21
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-83233-2
Online ISBN: 978-3-7091-7519-4
eBook Packages: Springer Book Archive