Abstract
This paper proposes new projection techniques of three dimensional object space to two dimensional screen space. The techniques provide visual effects which break the laws of the traditional linear perspective technique. The curvilinear projection technique is shown to be a visual simulation of lens distortions. The inverse perspective projection technique is introduced which reverses the effects of perspective technique. We further extend the new projection technique to achieve the trompe l’oeil effect using the 3-D warping techniques. A wide variety of visual expression become available by the nonlinear perspective projection techniques, which enrich the visual work of computer graphics artists and designers.
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© 1991 IFIP International Federation for Information Processing, 16 place Longemalle, CH-1204 Geneva, Switzerland
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Inakage, M. (1991). Non-Linear Perspective Projections. In: Kunii, T.L. (eds) Modeling in Computer Graphics. IFIP Series on Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68147-2_13
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DOI: https://doi.org/10.1007/978-4-431-68147-2_13
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68149-6
Online ISBN: 978-4-431-68147-2
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