Abstract
Ray casting is frequently used as a means of rendering volume data. While this results in realistic images, the computational cost associated with ray casting is high. (Levoy 1990) has proposed a method of performing adaptive ray-casting. In this paper, we propose a relatively straightforward improvement to this algorithm which, under simulation, casts only 1/2 the rays used in the orignal algorithm on the average.
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© 1991 IFIP International Federation for Information Processing, 16 place Longemalle, CH-1204 Geneva, Switzerland
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Shu, R., Liu, A., Huang, KT. (1991). An Improved Adaptive Ray Casting Algorithm. In: Kunii, T.L. (eds) Modeling in Computer Graphics. IFIP Series on Computer Graphics. Springer, Tokyo. https://doi.org/10.1007/978-4-431-68147-2_14
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DOI: https://doi.org/10.1007/978-4-431-68147-2_14
Publisher Name: Springer, Tokyo
Print ISBN: 978-4-431-68149-6
Online ISBN: 978-4-431-68147-2
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