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Housing Learning Game Using Web-Based Map Service

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Book cover Multimedia and Ubiquitous Engineering

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 240))

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Abstract

Nowadays E-learning is widely used in teaching and training purposes, and it also facilitates conventional classroom-based learning activities with advanced information technologies. On the other hand, such advanced information technologies also make digital learning content easily applied to some acknowledged learning theories, such as Behaviorism, Cognitivism, Constructivism, and make e-learning being more practical and diverse in many pedagogical purposes.

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Correspondence to Te-Hua Wang .

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© 2013 Springer Science+Business Media Dordrecht(Outside the USA)

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Wang, TH. (2013). Housing Learning Game Using Web-Based Map Service. In: Park, J., Ng, JY., Jeong, HY., Waluyo, B. (eds) Multimedia and Ubiquitous Engineering. Lecture Notes in Electrical Engineering, vol 240. Springer, Dordrecht. https://doi.org/10.1007/978-94-007-6738-6_81

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  • DOI: https://doi.org/10.1007/978-94-007-6738-6_81

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  • Publisher Name: Springer, Dordrecht

  • Print ISBN: 978-94-007-6737-9

  • Online ISBN: 978-94-007-6738-6

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