Abstract
The aim of this chapter is to explore the problems and challenges of creating a ‘Persuasion Machine’ that is intended to engage a user in an argument in order to persuade her of some point of view. The approach is to start with a focus upon breadth, and to bring structure to an ill-structured problem. From there, for each component and each subproblem, the linguistic, computational, rhetorical and argumentation-theoretic theory drivers are integrated, to develop scaffolding and solutions that work not only as an environment in which to assess new theoretical developments, but also as a route to implementation and evaluation.
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© 2003 Springer Science+Business Media Dordrecht
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Gilbert, M.A., Grasso, F., Groarke, L., Gurr, C., Gerlofs, J.M. (2003). The Persuasion Machine. In: Reed, C., Norman, T.J. (eds) Argumentation Machines. Argumentation Library, vol 9. Springer, Dordrecht. https://doi.org/10.1007/978-94-017-0431-1_5
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DOI: https://doi.org/10.1007/978-94-017-0431-1_5
Publisher Name: Springer, Dordrecht
Print ISBN: 978-90-481-6517-9
Online ISBN: 978-94-017-0431-1
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