Skip to main content

Posture Recognition Using Sensing Blocks

  • Conference paper
  • First Online:
  • 1793 Accesses

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 373))

Abstract

Posture recognition has been investigated in a variety of fields including medicine, HCI, and video games. In particular, it is important to improve the generality and recognition speed of posture recognition to improve the user experience in diverse kinds of user environments. This paper proposes a posture recognition algorithm with high generality and recognition speed. The algorithm is able to recognize a variety of postures, regardless of the number of joints recognized in human skeleton data. Furthermore, experimental results show that the method can quickly process a large quantity of data and recognize 22 postures in real time.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Omelina, L., Jansen, B., Bonnechère, B., Jan, S. V.S-, Cornelis, J.: Serious games for physical rehabilitation: designing highly configurable and adaptable games. In: Proceedings of the 9th International Conference on Disability, Virtual Reality and Associated Technologies (ICDVRAT 2012), pp. 195–201 (2012)

    Google Scholar 

  2. Pirani, E.Z., Kolte, M.: Gesture Based Educational Software for Children with Acquired Brain Injuries. International Journal of Computer Science and Engineering 2(3), 790–794 (2010)

    Google Scholar 

  3. Zhang, Z., Liu, Y., Li, A., Wang, M.: A novel method for user-defined human posture recognition using kinect. In: The 2014 7th International Congress on Image and Signal Processing, pp. 736–740 (2014)

    Google Scholar 

  4. Patsadu, O., Nukoolkit, C., Watanapa, B.: Human gesture recognition using Kinect camera. In: 2012 International Joint Conference on Computer Science and Software Engineering (JCSSE), pp. 28–32 (2012)

    Google Scholar 

  5. Le, T.-L., Nguyen, M.-Q., Nguyen, T.-T.-M.: Human posture recognition using human skeleton provided by Kinect. In: 2013 International Conference on Computing, Management and Telecommunications (ComManTel), pp. 340–345 (2013)

    Google Scholar 

  6. Unity-Game Engine: http://unity3d.com/

  7. Accord.NET-Machine Learning Framework: http://accord-framework.net/

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kyungeun Cho .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer Science+Business Media Singapore

About this paper

Cite this paper

Xi, Y., Cho, S., Um, K., Cho, K. (2015). Posture Recognition Using Sensing Blocks. In: Park, DS., Chao, HC., Jeong, YS., Park, J. (eds) Advances in Computer Science and Ubiquitous Computing. Lecture Notes in Electrical Engineering, vol 373. Springer, Singapore. https://doi.org/10.1007/978-981-10-0281-6_35

Download citation

  • DOI: https://doi.org/10.1007/978-981-10-0281-6_35

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-0280-9

  • Online ISBN: 978-981-10-0281-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics