Abstract
Posture recognition has been investigated in a variety of fields including medicine, HCI, and video games. In particular, it is important to improve the generality and recognition speed of posture recognition to improve the user experience in diverse kinds of user environments. This paper proposes a posture recognition algorithm with high generality and recognition speed. The algorithm is able to recognize a variety of postures, regardless of the number of joints recognized in human skeleton data. Furthermore, experimental results show that the method can quickly process a large quantity of data and recognize 22 postures in real time.
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Unity-Game Engine: http://unity3d.com/
Accord.NET-Machine Learning Framework: http://accord-framework.net/
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© 2015 Springer Science+Business Media Singapore
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Xi, Y., Cho, S., Um, K., Cho, K. (2015). Posture Recognition Using Sensing Blocks. In: Park, DS., Chao, HC., Jeong, YS., Park, J. (eds) Advances in Computer Science and Ubiquitous Computing. Lecture Notes in Electrical Engineering, vol 373. Springer, Singapore. https://doi.org/10.1007/978-981-10-0281-6_35
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DOI: https://doi.org/10.1007/978-981-10-0281-6_35
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Publisher Name: Springer, Singapore
Print ISBN: 978-981-10-0280-9
Online ISBN: 978-981-10-0281-6
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