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PhysVib: Physically Plausible Vibrotactile Feedback Library to Collisions on a Mobile Device

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Book cover Haptic Interaction (AsiaHaptics 2016)

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 432))

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Abstract

This demo presents a mobile application using PhysVib: a software solution on the mobile platform extending an open-source physics engine for automatic vibrotactile feedback upon collision events in a multi-rate rendering architecture. PhysVib runs concurrently with a physics engine at a low update rate and generates vibrotactile feedback commands at a high update rate based on the simulation results of the physics engine using an exponentially-decaying sinusoidal model. We demonstrate an application showing three wall-object pairs with different material properties, and a user interacts with internal objects to feel vibrotactile feedback from collision events.

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Correspondence to Seungmoon Choi .

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Park, G., Choi, S. (2018). PhysVib: Physically Plausible Vibrotactile Feedback Library to Collisions on a Mobile Device. In: Hasegawa, S., Konyo, M., Kyung, KU., Nojima, T., Kajimoto, H. (eds) Haptic Interaction. AsiaHaptics 2016. Lecture Notes in Electrical Engineering, vol 432. Springer, Singapore. https://doi.org/10.1007/978-981-10-4157-0_68

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  • DOI: https://doi.org/10.1007/978-981-10-4157-0_68

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-4156-3

  • Online ISBN: 978-981-10-4157-0

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