Abstract
Exhibition design is the process of developing an exhibit from a concept through to a physical exhibition. The realization of an attractive and friendly exhibition requires its designers to combine various disciplines and multiple techniques. However, the present design process faces such challenges as the need for designers to cooperate with each other as well as the inefficient work for the non-real-time design effects in the process of exhibition design. In this paper, we propose a computer-aided-design system based on virtual reality for museum exhibition that helps designers to design a new exhibition more efficiently. The goal of our system is to improve designers’ awareness of the 3D space structure and the design effects in the process of exhibition design. We integrate and visualize the multiple exhibition information in 3D environment with the purpose of supporting the collaborative process. The experimental results show that the proposed design system can provide real-time design effects and high immersion.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Charitos, D., Lepouras, G., Vassilakis, C., et al.: Designing a virtual museum within a museum. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, vol. 28(30), p. 284 (2001)
Ahmad, S., Abbas, M.Y., Taib, M.Z.M., et al.: Museum exhibition design: communication of meaning and the shaping of knowledge. Procedia-Social Behav. Sci. 153, 254–265 (2014)
Chianese, A., Piccialli, F.: Designing a smart museum: when cultural heritage joins IoT. In: 2014 Eighth International Conference on Next Generation Mobile Apps, Services and Technologies (NGMAST), pp. 300–306. IEEE (2014)
Liu, X., Qiao, J.: Research on Chinese museum design based on virtual reality. In: International Workshop on Modelling, Simulation and Optimization, WMSO 2008, pp. 372–374. IEEE (2008)
Chen, F., Zhang, L., Lin, G.: Web 2.0 based virtual exhibition system design. In: 2012 2nd International Conference on Computer Science and Network Technology (ICCSNT), pp. 297–301. IEEE (2012)
Rohman, A.S., Prihatmanto, A.S., Kayungyun, R.D.: Design and implementation of interactive cyber exhibition on virtual museum of Indonesia. In: 2012 International Conference on System Engineering and Technology (ICSET), pp. 1–6. IEEE (2012)
Tanahashi, Y., Ma, K.L.: OnMyWay: a task-oriented visualization and interface design for planning road trip itinerary. In: International Conference on Cyberworlds, pp. 199–205 (2013)
Hsueh, C.H., Chu, J., Ma, K.L., et al.: Fostering comparisons: designing an interactive exhibit that visualizes marine animal behaviors. In: Pacific Visualization Symposium (PacificVis) 2016, pp. 259–263. IEEE (2016)
Kiourt, C., Koutsoudis, A., Pavlidis, G.: DynaMus: a fully dynamic 3D virtual Museum framework. J. Cult. Heritage 22, 984–991 (2016)
Back, M., Gold, R., Balsamo, A., et al.: Designing innovative reading experiences for a museum exhibition. Computer 34(1), 80–87 (2001)
Choi, H.S., Kim, S.H.: A content service deployment plan for metaverse museum exhibitions—centering on the combination of beacons and HMDs. Int. J. Inform. Manage. 37(1), 1519–1527 (2016)
Mortara, M., Catalano, C.E., Bellotti, F., et al.: Learning cultural heritage by serious games. J. Cult. Heritage 15(3), 318–325 (2014)
Tanikawa, T., Ando, M., Wang, Y., et al.: A case study of museum exhibition - historical learning in Copan ruins of Mayan civilization. In: Virtual Reality, Proceedings, pp. 257–258. IEEE, 2004
Chen, W., Zhang, M., Pan, Z., et al.: Animations, games, and virtual reality for the Jing-Hang Grand Canal. IEEE Comput. Graphics Appl. 30(3), 84 (2010)
MendĂvil, E.G., Flores, P.G.R., GutiĂ©rrez, J.M., et al.: Virtual reconstruction of cultural and historical monuments of the Middle Volga. Procedia Comput. Sci. 75, 129–136 (2015)
Christopoulos, D., Mavridis, P., Andreadis, A., et al.: Using virtual environments to tell the story: “The Battle of Thermopylae”. In: Third International Conference on Games and Virtual Worlds for Serious Applications, pp. 84–91. IEEE Xplore (2011)
Gaitatzes, A., Christopoulos, D., Papaioannou, G.: The ancient olympic games: being part of the experience. In: International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage, pp. 19–28. Eurographics Association (2004)
Awang, N., Yaakub, A.R., Othman, Z.: Assessing user acceptance towards virtual museum: the case in Kedah State Museum, Malaysia. In: International Conference on Computer Graphics, Imaging and Visualization, pp. 158–163. IEEE (2009)
Vaz, R.I.F., Fernandes, P.O., Veiga, A.C.R.: Proposal of a tangible user interface to enhance accessibility in geological exhibitions and the experience of museum visitors. Procedia Comput. Sci. 100, 832–839 (2016)
Fernández-Palacios, B.J., Morabito, D., Remondino, F.: Access to complex reality-based 3D models using virtual reality solutions. J. Cult. Heritage 23, 40–48 (2016)
Guidi, G., Russo, M., Angheleddu, D.: 3D survey and virtual reconstruction of archeological sites. Digital Appl. Archaeol. Cult. Heritage 1(2), 55–69 (2014)
Huang, H.M., Rauch, U., Liaw, S.S.: Investigating learners’ attitudes toward virtual reality learning environments: based on a constructivist approach. Comput. Educ. 55(3), 1171–1182 (2010)
Acknowledgements
This work was supported by the National Natural Science Foundation of China (No. U1605254), the National Technology Support Program of China (Grant No. 2015BAK01B05).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Gao, X., Wang, X., Yang, B., Liu, Y. (2018). Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality. In: Wang, Y., et al. Advances in Image and Graphics Technologies. IGTA 2017. Communications in Computer and Information Science, vol 757. Springer, Singapore. https://doi.org/10.1007/978-981-10-7389-2_16
Download citation
DOI: https://doi.org/10.1007/978-981-10-7389-2_16
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-10-7388-5
Online ISBN: 978-981-10-7389-2
eBook Packages: Computer ScienceComputer Science (R0)