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Improving Authentic Learning by AR-Based Simulator

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Image and Graphics Technologies and Applications (IGTA 2018)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 875))

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Abstract

In this paper, a simulator based on augmented reality is developed, named ARFLY, for use in China’s general high school technology curriculum to improve the authentic learning experience and learning effect. ARFLY replaces a real instrument panel, which is complex and expensive, with a virtual 3D model by means of AR technology. ARFLY includes video see-through head mounted display with a motion tracker to realize 360-degree viewing by relating head tracking information to the display of virtual 3D scenarios. In addition, ARFLY is equipped with an intelligent tutoring system that guides the learning process. A pilot study and questionnaire-based evaluation of ARFLY are conducted. The results of a pilot study show that the proposed simulator can enhance authentic feeling, the immersion sensation, and learning motivation for users when learning control principles.

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Acknowledgements

This research was supported by the National Natural Science Foundation of China under Grant No. 11664036.

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Correspondence to Xiaodong Wei .

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Wei, X., Guo, D., Weng, D. (2018). Improving Authentic Learning by AR-Based Simulator. In: Wang, Y., Jiang, Z., Peng, Y. (eds) Image and Graphics Technologies and Applications. IGTA 2018. Communications in Computer and Information Science, vol 875. Springer, Singapore. https://doi.org/10.1007/978-981-13-1702-6_13

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  • DOI: https://doi.org/10.1007/978-981-13-1702-6_13

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-1701-9

  • Online ISBN: 978-981-13-1702-6

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