Skip to main content

Study on User-Generated 3D Gestures for Video Conferencing System with See-Through Head Mounted Display

  • Conference paper
  • First Online:
Image and Graphics Technologies and Applications (IGTA 2018)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 875))

Included in the following conference series:

  • 1830 Accesses

Abstract

As video conferencing systems transition to using head-mounted displays (HMD), non-contacting (3D) hand gestures are likely to replace conventional input devices by providing more efficient interactions with less cost. This paper presents the design of an experimental video conferencing system with optical see-through HMD, Leap Motion hand tracker, and RGB cameras. Both the skeleton-based dynamic hand gesture recognition and ergonomic-based gesture lexicon design were studied. The proposed gesture recognition algorithm fused hand shape and hand direction feature and used Temporal Pyramid to obtain a high dimension feature and predicted the gesture classification through linear SVM machine learning. Subjects (N = 16) self-generated different hand gestures for 25 different tasks related to video conferencing and object manipulation and rated gestures on ease of making the gesture, match to the command, and arm fatigue. Based on these outcomes, a gesture lexicon is proposed for controlling a video conferencing system and for manipulating virtual objects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Wu, M., Balakrishnan, R.: Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays. In: Proceedings of ACM Symposium on User Interface Software and Technology, pp. 193–202 (2003)

    Google Scholar 

  2. Ramadan, A., Hemeda, H., Sarhan, A.: Touch-input based continuous authentication using gesture-level and session-level features. In: IEEE Information Technology, Electronics and Mobile Communication Conference, pp. 222–229 (2017)

    Google Scholar 

  3. Şen, F., Díaz, L., Horttana, T.: A novel gesture-based interface for a VR simulation: re-discovering Vrouw Maria. In: International Conference on Virtual Systems and Multimedia, pp. 323–330 (2013)

    Google Scholar 

  4. Dardas, N.H., Alhaj, M.: Hand gesture interaction with a 3D virtual environment. In: JCM Conference on Innovation in Computing & Engineering Machinery (2011)

    Google Scholar 

  5. Kurakin, A., Zhang, Z., Liu, Z.: A real time system for dynamic hand gesture recognition with a depth sensor. In: Signal Processing Conference, pp. 1975–1979 (2012)

    Google Scholar 

  6. Zhang, J., Zhou, W., Xie, C., Pu, J., Li, H.: Chinese sign language recognition with adaptive HMM. In: IEEE International Conference on Multimedia and Expo, pp. 1–6 (2016)

    Google Scholar 

  7. Nai, W., Liu, Y., Rempel, D., Wang, Y.: Fast hand posture classification using depth features extracted from random line segments. Pattern Recognit. 65, 1–10 (2016)

    Article  Google Scholar 

  8. Chang, C.C., Lin, C.J.: LIBSVM: a library for support vector machines. ACM (2011)

    Google Scholar 

  9. Wobbrock, J.O., Morris, M.R., Wilson, A.D.: User-defined gestures for surface computing. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 1083–1092 (2009)

    Google Scholar 

  10. Pereira, A., Wachs, J.P., Park, K., Rempel, D.: A user-developed 3-D hand gesture set for human-computer interaction. Hum. Factors 57, 607 (2015)

    Article  Google Scholar 

  11. Shotton, J., et al.: Real-time human pose recognition in parts from single depth images. In: Computer Vision and Pattern Recognition, pp. 1297–1304 (2011)

    Google Scholar 

  12. Smedt, Q.D., Wannous, H., Vandeborre, J.P.: Skeleton-based dynamic hand gesture recognition. In: Computer Vision and Pattern Recognition Workshops, pp. 1206–1214 (2016)

    Google Scholar 

  13. Rempel, D., Camilleri, M.J., Lee, D.L.: The design of hand gestures for human–computer interaction: lessons from sign language interpreters ☆. Int. J. Hum.-Comput. Stud. 72, 728–735 (2014)

    Article  Google Scholar 

  14. Lin, W., Du, L., Harris-Adamson, C., Barr, A., Rempel, D.: Design of hand gestures for manipulating objects in virtual reality. In: Kurosu, M. (ed.) HCI 2017. LNCS, vol. 10271, pp. 584–592. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-58071-5_44

    Chapter  Google Scholar 

  15. Marin, G., Dominio, F., Zanuttigh, P.: Hand gesture recognition with jointly calibrated Leap Motion and depth sensor. Multimed. Tools Appl. 75, 1–25 (2016)

    Article  Google Scholar 

  16. Evangelidis, G., Singh, G., Horaud, R.: Skeletal quads: human action recognition using joint quadruples. In: International Conference on Pattern Recognition, pp. 4513–4518 (2014)

    Google Scholar 

  17. [EB/OL]. http://download.csdn.net/download/lee_gc/10153572

Download references

Acknowledgment

This work was supported in part by the National High Technology Research and Development Program of China (2015AA016303), the National Natural Science Foundation of China (61631010), and the Office Ergonomics Research Committee.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yue Liu .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Li, G., Liu, Y., Wang, Y., David, R. (2018). Study on User-Generated 3D Gestures for Video Conferencing System with See-Through Head Mounted Display. In: Wang, Y., Jiang, Z., Peng, Y. (eds) Image and Graphics Technologies and Applications. IGTA 2018. Communications in Computer and Information Science, vol 875. Springer, Singapore. https://doi.org/10.1007/978-981-13-1702-6_60

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-1702-6_60

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-1701-9

  • Online ISBN: 978-981-13-1702-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics