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A Novel Experience-Based Exploration Method for Q-Learning

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 901))

Abstract

Reinforcement learning algorithms are used to deal with a lot of sequential problems, such as playing games, mechanical control, and so on. Q-Learning is a model-free reinforcement learning method. In traditional Q-learning algorithms, the agent stops immediately after it has reached the goal. We propose in this paper a new method—Experience-based Exploration method—in order to sample more efficient state-action pairs for Q-learning updating. In the Experience-based Exploration method, the agent does not stop and continues to search the states with high bellman-error inversely. In this setting, the agent will set the terminal state as a new start point, and generate pairs of action and state which could be useful. The efficacy of the method is proved analytically. And the experimental results verify the hypothesis on Gridworld.

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Acknowledgments

This work was supported in part by National Natural Science Foundation of China (No.81373555) and Shanghai Committee of Science and Technology (14JC1402200).

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Correspondence to Hong Lu .

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Yang, B., Lu, H., Li, B., Zhang, Z., Zhang, W. (2018). A Novel Experience-Based Exploration Method for Q-Learning. In: Zhou, Q., Gan, Y., Jing, W., Song, X., Wang, Y., Lu, Z. (eds) Data Science. ICPCSEE 2018. Communications in Computer and Information Science, vol 901. Springer, Singapore. https://doi.org/10.1007/978-981-13-2203-7_17

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  • DOI: https://doi.org/10.1007/978-981-13-2203-7_17

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-2202-0

  • Online ISBN: 978-981-13-2203-7

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