Abstract
This paper presents a virtual trackball named Gravity Ball. By touching, grabbing, pushing, dragging, swiping, and scrolling the Gravity Ball, a user can conduct multi-mode manipulations on a 3D object via a single interaction medium. Physics-based haptic feedback is provided through ultrasonic-based mid-air haptic device, enabling the user more immersive interaction and more precise manipulation. Potential of the concept is demonstrated through a gun-shooting video game.
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References
Ultra-Haptics-Gravity-Ball. https://github.com/IJEMIN/Ultra-Haptics-Gravity-Ball. Accessed 17 Aug 2018
gravityball-shooter. https://github.com/IJEMIN/gravityball-shooter. Accessed 18 Aug 2018
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© 2019 Springer Nature Singapore Pte Ltd.
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Lee, J., Jeon, S. (2019). Gravity Ball: A Virtual Trackball with Ultrasonic Haptic Feedback. In: Kajimoto, H., Lee, D., Kim, SY., Konyo, M., Kyung, KU. (eds) Haptic Interaction. AsiaHaptics 2018. Lecture Notes in Electrical Engineering, vol 535. Springer, Singapore. https://doi.org/10.1007/978-981-13-3194-7_66
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DOI: https://doi.org/10.1007/978-981-13-3194-7_66
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Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-3193-0
Online ISBN: 978-981-13-3194-7
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